-= kpworld.xyz =-

Games I've Made

(in reverse chronological order)

Recent Entries

Pandamonium

Submission to Ludum Dare 46

Released April 2020

Play (HTML5) LD Entry Page * New! *

This was my first JavaScript game. The rendering is all vanilla JavaScript, with JQuery being used for some of the UI. I've released the graphics boilerplate used to make this on GitHub. It isn't particularly optimized or pretty though, you have been warned. The gameplay was loosely modeled after The Sims.

Welcome Home

Submission to Ludum Dare 45

Released October 2019

Download (Windows)

I'm not proud of this one. I like the concept as well as how the visuals and audio turned out, but the gameplay I had in mind was a little more ambitious. Made with C and SDL.

DE RAT

Submission to Alakajam #7 (ft. TheChaseExp)

Released September 2019

Download

Another collaborative entry. It's a platformer in which you play as a rat, nothing special. S/o to my friend TheChaseExp for making the rat movement/tail whip animations. Java was used again since the developer who worked on Shibbal was gonna participate, he had to leave early on though.

Da Greatest Boat Race Of All Time 4

Submission to LowRezJam 2019

Released August 2019

Download (Windows)

Basically a shitpost. I entered LRJ two days before the competition ended and had to smash something together. Made with C and SDL.

Shibbal the Pig

Submission to Ludum Dare 44 (ft. UltrasonicAeron)

Released April 2019

Download

A collaborative entry made with AeronGreva, a friend of mine and aspiring game developer. He did some of the programming and level design. This was his first time making a game and I'd say it came out pretty good for being made in 3 days! Java was used.

Grape's Adventure

Submission to "I Can't Draw but Want to Make a Game"

Released April 2019

Download (Windows)

It's about a grape who is trying to save the species after his vineyard was destroyed. It's somewhat short but I'm happy with how it came out. The (rather crude) art and music took a lot of inspiration from Yoshi's Island for the SNES. Made with C++ using a C version of the LDB library linked above.

Lost Games

These are older games I've made and no longer have the files for. I'm not particularly happy with them either looking back...

Sphere Co.™

Submission to Ludum Dare 34

Released December 2015

LD Entry Page

There's Plenty of Fish in the Sea

Submission to Ludum Dare 33

Released August 2015

LD Entry Page

Nothing to Hide

Submission to MiniLD #59

Released May 2015

LD Entry Page

RRRR

Submission to Ludum Dare 32

Released April 2015

LD Entry Page

Various Artists

Submission to MiniLD #56

Released January 2015

LD Entry Page

Gungeon

Submission to Ludum Dare 31

Released December 2014, BEFORE "Enter the Gungeon"

LD Entry Page

10-MINE

Submission to Ludum Dare 27

Released August 2013

LD Entry Page

If you're looking to enter some competitions here's a bit of advice: Don't make the same game every time. All of these older entries are basically a rehashing of the same idea, and none of them are what most people would consider "fun."

Future Games?

I'm not looking to enter any more game jams at the moment. I have a couple projects in the works like KP3D and Grape's Adventure+, but there isn't really a long-term goal or vision behind them. I just do this stuff to relieve stress.